Here's a small suggestion for altering the spell system... add another parameter to the ASPELL calls - arg (text you wrote in after the spell name). That way you can implement spells that require some other sort of data except possible target (char or object), for example: > cast 'illusion' A small illusion is following Drizzt here. get the idea? or spells that would do stuff like teleport to a room selected by typing a number after the spell name... > cast 'rift' 61724 Ok, hope this helps.... (its actually 5 minutes work to add, if that much :-)) Jurko (jgospod@public.srce.hr)
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