Hi ! Why not just use the E mobs, add an extra 'skill <no> <per>' espec, which sets skill 'no' of a mob to 'per' percent, and (maybe) a 'trainer <xx>' espec, which sets all skills to 'xx' and initializes the skill structure. (I am implementing this at the moment, next to a 'special' espec, which allows me to assign the special-routines to mobs.) > I have a system like this imped on my mud, but instead of making a whole > new file for just the teachers, I added a T flag to the Simple/Enhanced > flag for mobs, and then just add Spells like affections...
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