On Tue, 2 Apr 1996, moron wrote: > I followed someone's suggestion to give newbies money instead of equipment > (a one liner in class.c "GET_GOLD(ch) += 500;") but now I am stumped by > exactly where does a "reborn" character get dealt with? A reborn > character is as crippled as a newbie without any money and so I want to > have them start out with the same cash. I thought this happened in > fight.c but then looking through handler.c seems to suggest that anything > I do in fight.c gets discarded anyways when the object gets recycled. is > this right or am I missing something obvious? So the question is, where > is the code that handles setting up the "reborn" character so that I can > add the GET_GOLD(ch) line to it? Thanks for any suggestions! [massivly long .sig deleted] I don't suggest giving newbies gold, eq is ok, but gold is going to lead to players logging in multiple times to dupe their gold for one char. Giving extra gold to them when they die will make'em kill the peacekeeper millions of times just to get even more gold off their corpse. -------------------------------------------------------------------------- Chris A. Epler <cepler@ucsee.eecs.berkeley.edu> PGP key fingerprint: 97 06 C2 CF 7A D5 55 17 E4 A6 C3 4F 40 E4 29 87 Finger this account for latest public key
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