On Wed, 3 Apr 1996, Wayne Myers wrote: > > On Wed, 3 Apr 1996, Daniel T. Blue, III wrote: > > > Has anyone had success implementing a tree-based magic/skill system? I > > would like to group spells and skills and assign a few of them to > > characters after quests, etc. I would dive right in and start writing > > code, but I'm feeling lazy right now and would much rather use someone > > else's working system. > > > > Feel free to reply directly to the message so that the entire group won't > > have to listen. > > > > No if someone actually has this, and is willing to offer this. I think it > would be far more useful then the stuff currently on the mailing list. Well, if you think it'd be more useful, then have a similar question... ;p Anyone successfully implemented an alignment-based magic system? For example, -500 to +500 can cast 'neutral' spells, some 'evil' spells, and some 'good' spells. +501 to +5000 can cast 'good' spells, and some 'neutral' spells, and so on. I don't imagine it would be very hard, but dammit, I still haven't come across an editor for Linux that does cut-and-paste well without X. Here's another one! Has anyone implemented a magic-item-based magic system? Not as in magic items, but as in three or four magic items together = a spell. If you've ever played Ultima 8, sort of like that, but less annoying after the first couple of spells. More like magical reagents, I guess. That would *really* piss off the players, who'd probably prefer almost unlimited spellcasting, but screw them. They don't matter. ;p And one more! What about a gender-based magic system based on the five elements that are used in that awful cartoon "Captain Planet?" Each character has a certain strength in each of the elements, and each gender has different strengths. For example, men might be stronger in Fire and Earth, while women would be stronger in Water and Air, and Spirit would be shared equally. Certain devices could be used to augment those powers, and instead of draining mana, it could drain stamina. Thus, a player would be encouraged to develop both spellcasting *and* fighting abilities. Also, the players could cast a kind of spell which would "link" them, increasing their total powers greatly, to the point where they could even summon a sort of fire which could burn people completely out of existence a certain distance into the past, as if they had never been (except for their memories). Nah, it's been done. But has anyone ever converted a CircleMUD completely to this way of working? It certainly has advantages, particularly the linking part. ________________________________________________________________________ Tel Janin Aellinsar http://www.crocker.com/~icarus McCoy Enterprises Corporation Shayol Ghul Resort and Health Spa Berserker Dragon, Knights of the Cosmos icarus@BERKSHIRE.NET
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