On Wed, 27 Mar 1996, Macabre wrote: > I've been running CircleMUD v3.10 which is Great but I have noticed that > the 'look in bottle' or 'look in bag' commands don't work. I'm not sure > but I think that they used to in version 2. Someone already posted the fix for this, it's in generic_find (handler.c), I believe FIND_OBJ_EQUIP (or something similar). I don't remember it's specifics, but it was an 'if' statement that had, 'isname([whatever]) == 0' and the fix being removing the '== 0'. Heh, I'm sure that did a _WHOLE_ world of good :) > I created another class and put all > the constants in utils.c and structs.h (IS_<CLASS>, etc) to my guy and > everything works except the practice commands shows the list as being > a ton of !UNUSED! and on the 7th page (out of 10) are the rest of the > spells for everyone. Have you ever had this problem? If so could you > tell me what I did wrong or what I need to do to fix it. Oh, and I > also set the NUM_CLASSES constant to the correct number of classes. > Oh, well just wanted to tell you about the bug and ask for some help. > I love the MUD you made, it kicks ass. > In spell_parser.c you need to make the functions spello() and unused_spell() set the spell's min_level for the new class. It shouldn't be too terribly difficult. Also, don't forgot to give your class spells/skills in class.c.
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