Chris, This is for bpl9 and bpl10. Brian - I'm emailing you directly about fixing this in bpl8., If you want players to save their localtion when they quit, you need to change the 4 save_char(ch, NOWHERE) calls in nanny() (Interpreter.c) to... save_char(ch, real_room(GET_LOADROOM(ch))); then in do_quit (act.other.c) you need to add the line save_char(ch, save_room); Right after extract_char is called (Yes, it does say the character is saved in extract_char there... and it is, except it's saved in location NOWHERE) This will work for bpl9 and bpl10. - Brian
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