Ok, this may seem a little strange, but I'm trying to write a function that (among other things) removes and deletes all of a player's equipment and inventory. I looked in handler.c and act.obj.c, and have come up with the following code: /* Remove & delete all objects and equipment */ /* for (i=0; i < NUM_WEARS; i++) if (GET_EQ(ch, i)) extract_obj(unequip_char(ch, i)); while(ch->carrying) { obj = obj->next; extract_obj(obj); } */ The basis for this code is from the extract_char function, substituting the extract_obj in for the obj_to_room's that were originally there. When I uncomment this code, however, it gives a segmentation fault and gdb doesn't give me much helpful information. Any idears? Wyatt Bode
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