> > I still think a table is the best solution to store the rooms in. > Mainly becouse it uses less memory and I think it's easyer to handle. > I also think it's faster at boot up time becouse you don't have to set > link pointers. How can you say it uses more memory? After I converted it, my room structure went from 116 bytes to 87. I saved 29 bytes of memory per room doing that. And as far as boot up speed, uh, how often do you boot up that it becomes an issue? > > BTW. > Some time back I did send a huge mail about character related structures to > this list. Did anyone receive it? Should I send it again? I got this and have in in my received folder, am gonna go through it and see if it's worth doing on my mud as soon as I convert the mob and obj_proto's to linked lists. I don't really have to but it'd make olc a lot easier. Hades
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