I'm new here so don't shoot me if this topic has been worn over already. Are saving throws implemented yet (as of Circle30bpl10). I'm having a hard time getting any character to have saving throw values other than 0/0/0/0/0. I've checked all the obvious places (magic.c, for the actual array for the classes.). I assumed that there would be somthing in class.c to set the saving throws upon creation but there is not. Any help or information regarding saving throws in 3.0bpl10 would be greatly appriciated (It's the only thing holding back the current project I'm working on)... Thanks... -- Hoopla!, Tim Yohn (yohnt@southwind.net) (http://www2.southwind.net/~yohnt)
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