On Sat, 13 Apr 1996, Rhys - Legends wrote: > in patch 9/10, if you are wearing or holding something, you can not look > into a container. > has anyone else encountered this problem? I dug this out of my saved mail. Sam >From anderson@nol.netSat Apr 13 20:41:58 1996 Date: Wed, 20 Mar 1996 05:22:51 -0600 From: Webmaster <anderson@nol.net> To: circle@pvv.unit.no Subject: Bugfix for generic_find() This fix ONLY applies to CircleMUD 3.0bpl10 or equivalents my users pointed out to me they could no longer look in containers, I narrowed it down to only happening when they were equipped. generic_find was returning the pointer to the first equipped object regardless of it's name or container status. the fix lies in handler.c, in the generic_find() function at the bottom of the file in the FIND_OBJ_EQUIP part of the check. the line that reads if ( GET_EQ(ch, i) && isname(name, GET_EQ(ch, i)->name) == 0 ) should have the 0 exchanged for a 1 to read if ( GET_EQ(ch, i) && isname(name, GET_EQ(ch, i)->name) == 1 ) not life-threatening, but annoying. James Anderson *IMP of CokeMUD @ pinternet.com 4000
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