Re: Houses

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 04/14/96


At 03:35 PM 4/14/96 -0700, you wrote:
>
>Hello all
>I'm trying to write an ACMD(do_home) function...
>it pretty much follows the format of recall...
>and it would allow ppl with houses to goto them
>with the house command...
>BUT!
>How would I check to see if that person had a house?
>'Cause if the player doesn't have a house and types home
>it core dumps (of course, since he doesn't have a house to goto),
>so I need to first check if the player has a house.. how would
>I do that?
>


I got this from the circle mailing list some time back (sorry, don't remembr
the author) it returns the real number of a players house if he has one e;se
returns -1)
(then again, it may be part of house.c, I don'[t remember :P)

/* Find rnum of players house */
int find_rnum_by_ch(struct char_data * ch)  {
   int d=0;
   int deg = -1;

   for (;d < num_of_houses + 1; d++)
     if (GET_IDNUM(ch) == house_control[d].owner)
     deg = real_room(house_control[d].vnum);
   return deg;
}







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