Hi, sorry to rake this up again, but I think it's important and I never saw a reply.... On Thu, 29 Feb 1996, Carnage wrote: > Here is what happened, one day my mud was in a deadlock. After > some additonal logging I found out the 'checkpointing'- routine > was never called. I changed the signal from SIGVALRM to SIGALRM > and the itimer type to ITIMER_REAL and now it works fine. What is the difference? And what system do you use? And while we're at it, this is the first time I noticed there was a signal to unrestrict the game... How do you use it? Sorry, I'm a rather signal-illiterate... Gekke Eekhoorn of BUG.
This archive was generated by hypermail 2b30 : 12/18/00 PST