I am having a massive problem, here are the structs. They are for talking mobs on my mud, and it works liek this: say mob hi if hi is a keyword in the talk-rec list, it says the say. If keep_talking != null it'll go through THAT linked list and say those things. struct continue_rec { char *say; struct continue_rec *next_say; }; struct talk_rec { char *keyword; char *say; struct continue_rec *keep_talking; struct talk_rec *next; }; And in char_data: struct talk_rec *says; Now when I olc, all I want to do is move ->says from the prototype to the new prototype, and then free the old proto, and in my last mail ya'll said that freeing a mob would not junk any linked lists/things that were in pointers. WELL when I do that the says list gets all wacked. Well actually no, the inital list (talk_rec) holds itself fine, but the secondary list off the first (continue_rec) gets trashed. For some reason, reassigning a pouinter to the viry first 'says' in that list, will that have any effect on the contents of that list? no, didnt think so. So why is the inner linked list getting trashed? Any ideas?
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