> From tourach@servtech.com Sat Apr 20 17:12:56 1996 > Subject: Re: More questions.. (geez:P) > To: jelson@blaze.cs.jhu.edu (Jeremy Elson) > Date: Sat, 20 Apr 1996 15:08:08 -0400 (EDT) > From: "Hades" <tourach@servtech.com> > Cc: 3raf7@qlink.queensu.ca, choitsma@netcom.com, circle@pvv.unit.no, > jelson@pvv.unit.no > X-Mailer: ELM [version 2.4 PL25] > Mime-Version: 1.0 > Content-Type> : > text/plain> ; > charset=US-ASCII> > Content-Transfer-Encoding: 7bit > Sender: owner-circle@pvv.unit.no > Content-Length: 530 > > > > > > > > On Fri, 19 Apr 1996, corey hoitsma wrote: > > > > IE > > > > kick > > > > Your kick -- DESTORYS -- the large dragon! > > > > Here, DESTORYS would change according to how much hp it took.. just like > > > > with hitting.. > > > > > Suggestion... make that 'destroys' not 'destorys' (= > > > > I disagree. I think it could add a whole new element to the game if a > > monster could be kicked so hard that he no longer remembers his past > > (i.e., if you could de-story him). > > > > -je > > > > That was REALLY bad jeremy... REAL bad :) > > Hades > Well I was really thinking if it would affect only MEMORY mobs, or it would affect any (victim) of the skill. If you de-story a player would them have to practice all their skill/spells again? If you de-story a mob so hard in the middle of a fight, would the mob go to POS_SITTING trying to remember what is happenning? Now I think Circle is getting more colors, thenkas for the idea. WidowMaker
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