On Mon, 22 Apr 1996, Draco Paladine wrote: > Is there a way to have Mobs GAIN xp, everytime THEY kill something or > someone? > I mean there are some tough mobs out there that if in reality they would > be gaining xp for killing that many players! > > has anyone ever implimented this before? > > I'ld like to know what the coding on this might be like! and how would > the mob get to train and would it know where it was in the mud to find > its own guild to train at and what would it train. > > Well you get the point?? > > This is might be something FUN to code! > But a big task I would think! > > IMOP this would bring new life to mobs as we konw it! I think (THINK) that this wouldnt be overly hard to do, just a few extra GAIN_EXP's out there. (In fight.c) +------------------+-------------------------------+ | ,.. | Steve Conley | | ("\|||/") +-------------------------------+ | //6_6\\ | root@pridelands.rh.ncsu.edu | | ./(_Y_)\` | tanabi@pridelands.rh.ncsu.edu | | '//`-'\\` | tanabi@nando.net | | //|||||\\ | sdconley@eos.ncsu.edu | | ** |,`````,| +-------------------------------+ | ** _||` '||_ | Lord Xan the Implementor of | | \/_||, ,||_\ | VirtualWorldsMUD: | | (!(!!)---(!!)!) | pridelands.rh.ncsu.edu 8000 | +------------------+-------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST