On Tue, 23 Apr 1996, Jeremy Elson wrote: > If you want to remove that, make sure the mob's class is some sane value, > otherwise the MUD will crash when it tries to access that titles[] array. > Although, this will not be a problem any more in patchlevel 12, because > I'm planning on changing the titles[] array to a function call (making > exp formula-based rather than table-based.) I'm doing this because people > seem to always forget to extend that array when adding new levels to the > MUD. (Note, after I make that change, the *only* thing you'll have to do > to give your MUD more levels is change the LVL_xxx constants in structs.h! > Cool, eh?) Well, I just wanted to make a note/recommendation... Make a formula for EVERY class, so different classes can be set up to require different ammounts of XP for the levels... I think the current XP tables reflect this.. and if they don't they should *grin* I've at least found it very usefull with the current X tables, that the amount of XP is flexible over levels and classes... In general a formula will ruin it a little.. but it's ofcourse easier in terms of changabillity. > BTW, in case anyone is wondering, it's this kind of thing that I want to > get done before the production release of 3.0: really polish things so that > things are easy to change in the future, complete the documentation, etc. Well, risking getting flamed I only have this comment: Making things easier, doesnt guarantee they become better ... Regards, Con. d. -- *************************************************************************** * * Visit my homepage: * * Rasmus Rønlev DOEK'94 * http://www.econ.cbs.dk/people/raro94ab * * Student instructor * Visit my Multi User Dungeon (MUD): * * Mailto: rr@cbs.dk * ns3.ptd.net 5000 or 198.80.46.3 5000 * *************************************************************************** * * * Student, B.Sc in Computer Science and Business Administration * * * ***************************************************************************
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