On Mon, 24 Apr 1995, David Blocher wrote: > I still have the questions about how a skill system exists: > > 1> If there are no levels, do players hits and mana increase with > time/adventuring? If so how? Not on my system. Depending on race, you get rolled somewhere between 75 and 250 or so hp's when you make you char, there is a small fluxuation due to aging, but other than that, or magic, thats all you get. > 2> Is there such things as practices, or are spells/skills bought then > improved with use? I prefer the "improve with use" only method, though pc-to-pc teaching is not bad either, if its not abused. > 3> This one is vague, but does this changes what I know as a definition of a > mob? I.e. will a mob without spells/skills be a wimpy mob? It all depends how ya do it. If you use skills to simply adjust pc's ability, for instance, a good offense skill helps them fight, then you can stay with the old system and just fiddle mobs to be comprable by adjusting their level and thac0. I decided to give mobs skills and do combat completely based on skills and stats, I like the system, but its a little bit heavy to allocate mobs the whole range of spells and skills, even if its only the prototypes, if you have heavilly populated mud. -Sky
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