At 03:41 PM 4/24/96 +0200, you wrote: >On Tue, 23 Apr 1996, Jeremy Elson wrote: > >> If you want to remove that, make sure the mob's class is some sane value, >> otherwise the MUD will crash when it tries to access that titles[] array. >> Although, this will not be a problem any more in patchlevel 12, because >> I'm planning on changing the titles[] array to a function call (making >> exp formula-based rather than table-based.) I'm doing this because people >> seem to always forget to extend that array when adding new levels to the >> MUD. (Note, after I make that change, the *only* thing you'll have to do >> to give your MUD more levels is change the LVL_xxx constants in structs.h! >> Cool, eh?) What about thac0 and saving throws? Brazil - IMP of AddictMUD tolkien.realms.org 4000 or addict.realms.org 4000 or 206.185.33.2 4000
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