I've tried compiling CircleMUD 3.0pl11 under Windows95 and have a problem running it. I have Win95 and Plus! running on a P75. I'm compiling with MSVC++ 4.0. For internet connectivity I use Turnpike for Win3.11. When compiling, I do get a warning (comm.c(339) : warning C4761: integral size mismatch in argument; conversion supplied) but the rest compiles quite happily. However, when I then tried to run Circle.exe, the following was displayed: Thu Apr 25 13:33:00 :: Using lib as data directory. Thu Apr 25 13:33:00 :: Running game on port 4000. Thu Apr 25 13:33:00 :: Finding player limit. Thu Apr 25 13:33:00 :: Opening mother connection. Thu Apr 25 13:33:00 :: Max players set to 252 Error opening network connection: Winsock err #10047 Winsock error #10047 is WSAEAFNOSUPPORT. Can you think of why this may be? The error occurred regardless of whether I was connected to the internet (I dial into the net using Turnpike and PPP). Do I need some file like C:\ETC\HOSTS? The only thing I can think of is a compatibility problem with the networking software Turnpike, or its winsock.dll. It is running winsock 16-bit, whereas circle compiles with wsock32.lib. I've tried winsock.lib, but the compiler decided that my version was corrupt. I'm currently trying to configure a separate PC with a vanilla Win95 Internet configuration to see if the problem goes away. However, if anyone can give any insight into what this problem is/how it may be resolved, this would be very helpful. Regards, Ian Stephenson
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