On Fri, 26 Apr 1996, Skylar wrote: > > First off, have you made it so mobs have a place to store skills? > [snip] > > In the E mobs, just add Skill: <skillnumber> <howmuch> and they > have skills... > > example: > > Skill: 134 50 > I did something very similar to this, but I added 3 slots to npc_specials for skills. I figured most mobs could be nicely improved having a couple skills, but by far most would not have more than that. Then I changed the GET_SKILL() macro so that it would look in the appropriate place for skills, depending on whether ch was a player or a mob. Graham Gilmore
This archive was generated by hypermail 2b30 : 12/18/00 PST