Had no problems compiling and running it under Win95. About the error...I think you need to install the TCP/IP support for Win95. If you already have it, might want to try configuring it. Needs to know that there's some semblance of a network out there. Later, Steve <swilson@whc.net> Details of WSAEAFNOSUPPORT (10047) Address family not supported by protocol family Briefly means "protocol family not supported" --Taken from "Windows Sockets Network Programming" by Quinn & Schute Addison-Wesley Publishing Ian Stephenson wrote: > > AAARRRGGGHHH!!! > > I've tried compiling CircleMUD 3.0pl11 under Windows95 and have a > problem running it. > > I now have a "vanilla" Win95 and Plus! running on a P90. I'm compiling > with MSVC++ 4.0. I've not added any third-party software, although I've > not yet configured Win95 to connect to the Internet. > > When compiling, I do get a warning (comm.c(339) : warning C4761: > integral size mismatch in argument; conversion supplied) but the rest > compiles quite happily. > > However, when I then tried to run Circle.exe, the following was > displayed: > > Thu Apr 25 13:33:00 :: Using lib as data directory. > Thu Apr 25 13:33:00 :: Running game on port 4000. > Thu Apr 25 13:33:00 :: Finding player limit. > Thu Apr 25 13:33:00 :: Opening mother connection. > Thu Apr 25 13:33:00 :: Max players set to 252 > Error opening network connection: Winsock err #10047 > > Winsock error #10047 is WSAEAFNOSUPPORT. > > Can ANYONE think of why this may be? > > Has anyone else compiled successfully under Win95? If so, I'd welcome > some details as to config of the PC. > > Regards, > > Ian Stephenson
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