We just added another bitvector to the mob structs and in the *.mob files that contained the mobskills. Their actions also have to be defined in mobact.c and fight.c of course. We have mskill_track for instance, or I completely replaced the mage and cleric specprocs with mskill_mage and mskill_cleric... Yeah, thats a good idea anyway to make all the common specprocs into mobskills so your builders don't have worry about entries in spec_assign etc. You can add all kinds of funky things like disarm or the intelligent use of picked up eq, or intelligent grouping of the mobs in mobact.c/fight.c.. It works really well. Thomas -- Thomas Krautz "If you're that cool, Johor@MultiMUD (132.230.36.55 4242) try walking on water sometime." e-Mail: krautzt@rzpool.tu-cottbus.de
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