On Mon, 29 Apr 1996, Eduardo Gutierrez de Oliveira wrote: > On Mon, 29 Apr 1996, ShadowLord wrote: > > > ?que estacionamento de radio es este? > > [what radio station is this?] > > Actually is "Estacion de Radio es esta"...:) > > Anyway, what about implementing something like it is in NetHack (I can > presume someone here has played at least once NetHack, I have in my Mac, > in windows, in DOS, os/2 and UNIX..:) > > The way they do it is by ramdonly erasing parts of messages and > substituting them with "x"'s, so "What radio station is this" Could be > read as "Wxxxt xxdxo xtxtxon xs xxis" for someone that has no idea of > the language (thus simulating in some way the way some languages can be > partly understood) to something like "Whax radxo statxxn ix txis" for > someone more versed (say, 90%) and to the full "What radio station is > this" for a 100% knowledge of the language. This could apply to read and > heard language. I've seen muds that do exactly that. The simple workaround that players learn is to write mail or whatever like this: WWWWWhhhhhaaaaaattttt rrrrraaaaaadddddiiiiiooooo etc etc.. I'm not saying don't use this method. If you really want to imp languages, I think you have these choices: 1) Scramble or blot out random letters 2) Make unknown languages random gibberish or a text message 3) Double the circle code in order to imp "realistic" languages ;) 4) Encourage bilingual players to come to your mud and use real languages I'd go for number 4 if at all possible, but failing that and a doctorate in an appropriate field I'd settle for 1 or 2 :) Sam
This archive was generated by hypermail 2b30 : 12/18/00 PST