On Mon, 29 Apr 1996, Tim Yohn wrote: > #define SET_NATIVE_LANG(ch) {(ch)->player_specials->saved.native_lang = i;} > /* hopefully this sets the native language corectly */ Gee; uh. It'd be intersting to know what the hell "i" is in this Heh, maybe try: #define SET_NATIVE_LANG(ch, i) ((ch)->player_specials->saved.native_lang=i) BTW, just because SET_SKILL uses the brackets and the ";", I don't see why you should, unless there's a problem if you don't?
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