> On Tue, 30 Apr 1996, Jeremy Elson wrote: > > > > > Can you consistently reproduce the bug, or perhaps provide a core dump? > > I can reproduce it on call. One example is "black", we have so many objs that > are either black or have an alias for black that when we type WHERE BLACK > it gives you a super long list of the "black" EQ and then spams you off. > Does it everytime, with out a doubt, on every word that refers to many > objs and/or mobs. However we have not experienced a crash from this as > they have. Okay, this should be an FAQ. Can you consistently reproduce a bug which CAUSES THE MUD TO CRASH? HAVING THE MUD SPAM YOU OFF DOES **NOT**, REPEAT **NOT** CRASH THE MUD. IT JUST CAUSES THE MUD TO CUT *YOUR* CONNECTION. To whoever reported the original "where sword" bug: are you sure the MUD itself is *crashing*, or is it just cutting off your connection? After the MUD "crashes" can you immediately log back in? > > > > > > One of my imms has discovered (much to my dismay) that there's a bug in t he > > > <where> code if you look for something extremely common i.e. <where sword >. > > > I've tried it myself, and after about instance 150 or so of the object th e > > > connection closes and occasionally the game crashes. Has anyone else > > > experienced/fixed this? This is pl11 with various mods- but nothing in th at > > > section of the code as I recall. > >
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