You wrote: > Can you consistently reproduce the bug, or perhaps provide a core > dump? > > > One of my imms has discovered (much to my dismay) that there's a > > bug in the <where> code if you look for something extremely > > common i.e. <where sword>. I've tried it myself, and after about > > instance 150 or so of the object the connection closes and > > occasionally the game crashes. Has anyone else experienced/fixed > > this? This is pl11 with various mods- but nothing in that section > > of the code as I recall. I don't think reproducing this is necessary as it happens on any circle mud that I know that is run from a terminal that is connected non locally. Scenaio: do a command that produces LOTS OF output (more than the computer you are running on can output fast enough to the internet) and wait for the disconnect in: int write_to_descriptor(int desc, char *txt) ... if (errno == EWOULDBLOCK) with: log("process_output: socket write would block, about to close"); a page_string() instead of send_to_char() usually helps in this case. Cat. --- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ _/_/ _/_/ _/_/ Thomas Katzlberger _/_/ _/_/ katzlbt@vuse.vanderbilt.edu _/_/ _/_/ @aWhiteNeXT.called.garfield _/_/ _/_/ http://www.vuse.vanderbilt.edu/~katzlbt/ _/_/ _/_/ _/_/ _/_/ "You can tune a file system, but you can't tune a fish." _/_/ _/_/ UNIX man page for tunefs. _/_/ _/_/ _/_/ _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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