First you might want to change OLC.h to look like this: /*. CONFIG DEFINES - these should be in structs.h, but here is = easyer.*/ #define NUM_ROOM_FLAGS 21 #define NUM_ROOM_SECTORS 10 #define NUM_MOB_FLAGS 20 #define NUM_AFF_FLAGS 22 #define NUM_ATTACK_TYPES 15 #define NUM_ITEM_TYPES 24 #define NUM_ITEM_FLAGS 17 #define NUM_ITEM_WEARS NUM_WEARS #define NUM_APPLIES 25 #define NUM_LIQ_TYPES 16 #define NUM_POSITIONS 15 #define NUM_SPELLS MAX_SPELLS #define NUM_GENDERS 3 #define NUM_SHOP_FLAGS 2 #define NUM_TRADERS 7 But basicly go count your Room flags and make sure they are the number in olc.h or something so olc knows how many to look up for = you. The thing I would suggest is to have a dummy room flag and in the = others as well called ROOM_XXXXX so that Oasis could then just display untill it comes across this flag so it knows when to stop instead = of having to look until a number which people forget to change and then = bitch up a storm til they can figure it back out again ;)-
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