On Wed, 1 May 1996, Fionn Colvin wrote: > Below are 2 functions for good and bad guards which I'd like to > add to my mud. A Mob with goodguard special is meant to assist any mob > who has an alignment of > 0, and any player with alignment of > 0 who is > fighting a mob with alignment < 0. badguard does the opposite. I think > both functions are correct, flame away if their not, but I need some help > filling in the sections enclose by **[...]**. Any help would be greatly > appreciated. To return the person that a character is fighting, you use the FIGHTING() macro. So the character pointed to by the symbol (ch) is fighting the character pointed to by (FIGHTING(ch)). I think that should answer all the **[...]**s you had. -- Michael Buselli m-buselli@uchicago.edu http://student-www.uchicago.edu/users/mhbusell/
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