On Wed, 1 May 1996, Jvrgen Zigge Sigvardsson wrote: > > Can you consistently reproduce the bug, or perhaps provide a core dump? > > > > > One of my imms has discovered (much to my dismay) that there's a bug in the > > > <where> code if you look for something extremely common i.e. <where sword>. > > > I've tried it myself, and after about instance 150 or so of the object the > > > connection closes and occasionally the game crashes. Has anyone else > > > experienced/fixed this? This is pl11 with various mods- but nothing in that > > > section of the code as I recall. > > We're running pl8 (well it used to be :) and we've experienced the same bug. > It doesn't happen all the time but too often. > > // Zigg of BlueMage spock.cse.hks.se/193.10.221.52 4000 > Uhm, I might be wrong, but my expression is, that it's just the mud closing down the connection, or the 'terminal/telnet' client/program, when you get a too large list/buffer to display... Dunno if it's correct, but I'm 99% sure :) Regards, Con. d. -- *************************************************************************** * * Visit my homepage: * * Rasmus Rønlev DOEK'94 * http://www.econ.cbs.dk/people/raro94ab * * Student instructor * Visit my Multi User Dungeon (MUD): * * Mailto: rr@cbs.dk * ns3.ptd.net 5000 or 198.80.46.3 5000 * *************************************************************************** * * * Student, B.Sc in Computer Science and Business Administration * * * ***************************************************************************
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