On Tue, 7 May 1996, Marcelo Valle Moreira wrote: > Or you may even calculate de damroll using level to test something like a skill_test. > Well, you're coders do it =o) > and of course share it with us. > Anyone thinks it's possible(I mean not a hell to code) a calculation of the dammage based on the level? > Anyone can wield a sword, but it's not that simple to use it =o) Well, an ULTRA short hack to accomplis a level based percentage of damage would ge to find the spot in fight.c where it takes the damdice*numdice of the object, and add a modificator lets say (LVL/30)*(30/LVL/2) times what you just had on numdice*damdice... the fast hack here did something ugly though... it made EVERY weapon suffer... allso those 1d3 ones.. *grin* Well, dunno if that helps you any further, I'm in no mood for coding these days, so I wont code it at least *blush* One could allso think of a SWITCH statement or IF statement so you only did this damage modification on: dam = NUMBER(damdice,1)*NUMBER(numdice,1); if((NUMBER( > GET_LEVEL(ch)) { /*modify dam stuff here.. */ /* example : */ dam = dam * MIN(GET_LEVEL(ch), 30)/30; } Sucks, but shows what the idea is.. :P Regards, Con. btw. totaly off the top of my head.. I don't guarantee it works.. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 Student, B.Sc in Computer Science and Business Administration.
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