On Wed, 8 May 1996, Chris Dodd wrote: > To start, this probably only applies to those people who have redone their > mud and gotten rid of levels and all. I have no levels, and everything is > based on skills, etc. I also have a do_skill procedure which basically > displays the skills listed in ch->skills. Has anyone out there done or now > how to change the display so it breaks down skills into categories, like > 'fighting' etc? I am interested in doing this, but not really sure how, > since the skill numbers are not exactly in a specific order, and the numbers > have simply changed as skills have been added. Add an "int" to spell_info that will hold the type of skill and have: #define SKL_TYPE_FIGHTING 0 #define SKL_TYPE_DEFENSE 1 #define SKL_TYPE_THIEVERY 2 #define SKL_TYPE_AID 3
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