When zone's reset I would like to have more control whether a obj is loaded or not. Well I would like to have more than just load obj if < MAX_EXIST_IN GAME I figured that it would be nice to have 2 other options. 1) load obj if #_EXIST_IN_ZONE<= MAX_EXIST_IN_ZONE 2) load obj if #_MAX_EXIST_IN_GAME_PLUS_PLAYER_FILE <= MAX_EXIST_IN_GAME_PLUS_PLAYER_FILE My main problem is what is the most effecient way to calculate/count if an object exist in the game or in somebodys rent file. Has imped the options, and if so am I overlooking some major stumbling blocks. Thanks, but if this is a newbie question just flame me not the list. Vain
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