From: Fionn Colvin <fcolvin@metz.une.edu.au> How would I go about making some armor types cover more than 1 location? eg, a shirt which covers WEAR_BODY and WEAR_ARMS? This is probably a lot more trouble than it's worth also, simply because of how items are worn. When you put on an item, it gets placed in an array slot. Unless you figure out someway for an item to point to all it's slots at removal, this could get ugly. (on second thought, since each item would state where it could be worn, you could use that... but what about items that can be worn in multiple places... if you mud has those, then we're back to square one) Don't have the code in front of me, sorry. -- Billy H. Chan bhchan@po.eecs.berkeley.edu bhchan@csua.berkeley.edu CogSci/CompSci http://www.csua.berkeley.edu/~bhchan ResumeInside
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