On Thu, 9 May 1996, DEMETRIUS DE VASCONCELOS SANTOS wrote: > > My MUD is going to be up soon (about 2 or 3 months by now), and > what we have done about this is: > > 1st) Add to the list of alias of the object "corpse" the name of > the dead player. This way u can verify if it is a player corpse or not > just comparing the string "corpse" to alias list, and avoid other to > loot the corpse unless the not-anymore-dead one. > > 2nd) To avoid situations of a low-levelled player go to a really- > really-high-level zone and no one seems capable to go there, my crew > made a command called TRUST. What TRUST does is to allow others to > loot the corpse of whom TRUSTed them. In fact it's a toggle: to TRUST > somebody both TRUSTer and TRUSTed must be in the same room and type: > > >TRUST TRUSTed > > And to stop TRUSTing somebody the TRUSTer just type anywhere: > > >TRUST TRUSTed > > And TRUSTed looses the right to loot the TRUSTer corpse. But > attention to this: THIS WAS ONE OF THE WORST THING TO BE IMPLEMENTED > AND DO NOT TRY TO IMPLEMENT THIS UNLESS YOU ARE A REALLY C MASTER! We > had implemented a lot of stuff (size for the weapons - so short guys > just can't wield some weapons or the weapon become two-handed, races, > smart mobs - this one rocks, joinable objects) and you can be sure > that it's not as simple as it seems to br... Anyway, if you wanna try, > go on. But my crew and I just can't release code until our MUD is up > and running. Sorry... > > aKUMA! (MystaraMUD under construction...) > > > > I was testing a pk room flag and noticed, anyone can loot anyone > > else's corpse. What I need is something that will pervent people from > > looting other players corpses. Any thoughts? > > > Pretty unrealistic to prevent someone to loot some other corpse IMHO. _/_/_/_/_/_/_/_/_/_/ _/ Classic@Cloud9.net _/ http://www.cloud9.net/~classic _/_/_/_/_/_/_/_/_/_/
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