Well, I have no idea why but I'm getting this damned message when compiling, and asa I log the mud crashes, All I was trying to do is to code a fourth attack =o) sorry gurus can anyone gimme some light? thanks. WidowMaker act.offensive.c: In function `do_fourth': act.offensive.c:687: warning: left shift count >= width of type act.offensive.c:690: warning: left shift count >= width of type act.offensive.c:694: warning: left shift count >= width of type ACMD(do_fourth) { if (GET_CLASS(ch) != CLASS_WARRIOR) { send_to_char("You are not able to do it!", ch); return; } /* line 687 */ if ( IS_AFFECTED(ch, AFF_F_ATTACK) ){ send_to_char("You no longer use your ability.", ch); REMOVE_BIT(AFF_FLAGS(ch), AFF_F_ATTACK); /* line 690 */ return; } else { send_to_char("Your ability is now ON! Let's FIGHT!!!!", ch); SET_BIT(AFF_FLAGS(ch), AFF_F_ATTACK); /* line 694 */ return; } } I've defined the flag as: #define AFF_F_ATTACK (1 << 35) other problem is: fight.c: In function `perform_violence': fight.c:952: warning: left shift count >= width of type fight.c:942: warning: `ch' might be used uninitialized in this function void perform_violence(void) { /* line 942 */ struct char_data *ch; extern struct index_data *mob_index; int times,a; if (GET_MOVE(ch) <= 0) { send_to_char("You are too exausted to fight!!!!", ch); return; } times = 1; if (GET_MOVE(ch) >= 4) /* line 952 */ if IS_AFFECTED(ch, AFF_F_ATTACK) if (GET_SKILL(ch, SKILL_F_ATTACK) >= 80) times = 4; else if (GET_SKILL(ch, SKILL_F_ATTACK) >= 60) times = 3; else if (GET_SKILL(ch, SKILL_F_ATTACK) >= 45) times =2; for (ch = combat_list; ch; ch = next_combat_list) { next_combat_list = ch->next_fighting; if (FIGHTING(ch) == NULL || ch->in_room != FIGHTING(ch)->in_room) { stop_fighting(ch); continue; } if (IS_NPC(ch)) { if (GET_MOB_WAIT(ch) > 0) { GET_MOB_WAIT(ch) -= PULSE_VIOLENCE; continue; } GET_MOB_WAIT(ch) = 0; if (GET_POS(ch) < POS_FIGHTING) { GET_POS(ch) = POS_FIGHTING; act("$n scrambles to $s feet!", TRUE, ch, 0, 0, TO_ROOM); } } if (GET_POS(ch) < POS_FIGHTING) { send_to_char("You can't fight while sitting!!\r\n", ch); continue; } for (a=times; a >= 1; a --){ hit(ch, FIGHTING(ch), TYPE_UNDEFINED); GET_MOVE(ch) --; } if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL) (mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, ""); } }
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