First of all I would like to ask a quick question. I have heard much discussion about adding > 32 (or is it 31 now?) flags to the code. Although my mud hasnt reached the point where i have to worry about this yet, I am sure it will. I have also heard a few poeple suggest changing to a long to add more room. Am I misunderstanding this or is that true and if it is that simple why doesn't everyone change it? Is it because it uses more memory or something? I would appreciate if someone could explain this to me. ( And I did look in a couple C books before asking. ) Next, I have been considering completely changin alignment because mostly I find the current system too narrow. As someone mentioned before what may be "evil" to one group could be perfectly normal to another culture. I am considering using an alignment system like that of AD&D and making alignment changes based on shifts. For example, a charcater would have 3 values and an alignment. The values would be Moral and Law. A character would lose or gain Moral and Law based on their actions i.e. if they gave a beggar gold they would gain moral and if they killed something they may lose moral and if it was unlawful to kill they would lose law also. Each time one of the values reached 0 or 100 the alignment of the character would shift. For example: Bob's alignment is Chaotic Good. His Moral rating is at 3 and his Law rating is at 0 (he is already chaotic so unless he gains law he remains chaotic as it is the lowest rating). He kills an innocent person and loses 5 Moral which makes his good restart at 100 - 2 = 98 and his alignment shifts to Chaotic Nuetral(nuetral next level down from good). Alignment shifts would also carry some kind of penalty and affect which spells a character could/could not cast (this would affect all charcaters since my mud is multiclassed). I would like any critiques, suggestions, praise or flames (but if its a flame please send it privately :). Thanks, Chris
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