>I have a question I put in that object level part of your code and got it >all to work except now the data files are screwed up because its expecting >to have a level bit in the data file for obj >you know like instead of >100 0 450 >A >13 19 >it wants >100 0 450 >15 >A >13 19 Ok.... instead of just 15... write it like this: 100 0 450 L 15 A 13 19 and in db.c change this parse_obj in this section: obj_proto[i].min_level = 0; <-------- to just init the variable to 0 switch (*line) { case 'L': /*level stuff*/ case 'E': CREATE(new_descr, struct extra_descr_data, 1); new_descr->keyword = fread_string(obj_f, buf2); new_descr->description = fread_string(obj_f, buf2); new_descr->next = obj_proto[i].ex_description; obj_proto[i].ex_description = new_descr; break; case 'A': if (j >= MAX_OBJ_AFFECT) { fprintf(stderr, "Too many A fields (%d max), %s\n", MAX_OBJ_AFFECT, buf2); } get_line(obj_f, line); sscanf(line, " %d %d ", t, t + 1); obj_proto[i].affected[j].location = t[0]; obj_proto[i].affected[j].modifier = t[1]; j++; break; case '$': case '#': top_of_objt = i++; return line; break; default: fprintf(stderr, "Format error in %s\n", buf2); break; } This technique can be VERY helpful for adding other stuff to, like a teleport room in the .wld file without having to rewrite EVERY file. The only time I would suggest a complete rewrite for item levels is if you were going to go MERC on us and give every item a level. then just tack to level onto the 100 0 450 line and make it 100 0 450 15. good luck.. I like this question.. :) dodger
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