On Thu, 16 May 1996, the count wrote: > also, i've been taking a lot of info away from > the players' view, and was wondering how much > would you be willing to have taken away? > it's not designed as a strict role playing mud, > and pkilling and pstealing are not allowed (i compiled > with the NO option for both of those). but i do want > it to be a mud that is challenging and makes people > think :) > > things like ability scores should be ok by most > i would imagine, but how about hp, move and mana? > experience points and level? (they know they are > gaining levels since they can still see their skills > and/or spells and know when they acquire new ones). > i did away with the report command and am thinking > of throwing out the score command altogether as well > (or make it imm only, anyway ;) > so, as an informal poll, how much info is too much > to take away? > I think that as long as there is a (reasonably) clear means of comparing yourself to another player, or a mob, then that's ok. If there's one thing that people like, it's knowing that they're tougher than X. :) Of course, a general 'consider' doesn't really work too well. You could have the consider command include things like "You think you're a bit stronger than X" , or "You think you could beat the pants off of X in an arm wrestling match" or whatever. With the magic system you're looking at (memorizing spells), the number of spells a mage can memorize at once becomes a very good indicator of relative power, when you take out the levels. For hp/moves/mana, you would of course need to report at least a percentage or something similar to a player (and it would just be a matter of convenience to enable "report" to report the percentages). The point is, it's not the specific numbers that matter; it's how they compare to other characters' numbers. :) If you leave in the comparison possibility while removing the actual numbers, I think you'd have no problems. Graham Gilmore
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