On Mon, 20 May 1996 zero@baker.cnw.com wrote:
> Ive added some code to my nanny function and I cant figure out why there
> is a problem. Originally i added this, basically a copy of the stock
> CON_QCLASS and parse_race is also a copy of parse_class with changes
> returns and letters. the following code works fine:
[snip]
> etc untill the character says yes. I tried to add the below code using
> the below race_help_menu but as soon as the character tries to choose a
> race the entire mud freezes up.
>
> case CON_QRACE:
> load_result = parse_race(*arg);
> if (load_result == RACE_UNDEFINED) {
[snip]
> } else
> SEND_TO_Q("\r\nAre you sure you want to choose this race? (yes/no)
> [yes] ", d);
> gets(ans);
There you are. The player is not sitting at the console, but on a socket.
You have to make another CON_ state that reads the players input as a
result of the race question. Check out the rest of the code, like the menu.
Gekke Eekhoorn of BUG.
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