On Wed, 22 May 1996, Hades wrote: > As far as mobprograms go, yeah they are nice, and yes it's very very > convienent to make mobs do nifty things, but as far as use... it's a bitch > on the system running and interpreting the mobprograms, and uses a lot of > memory (well not a LOT, but still every byte counts). If you know anything > about coding you can do mob programs with spec mobs. One trillion times > faster and usuaslly a bit more stable. I agree, but I think it can be taken a step further. If you've got a special thats used by more than 2 mobs, and its fairly stable, you might want to move it to a MOB_ flag and put the code right in mobact.c (that is, for mob specials anyways, and objact.c if you've gone that route). -Sky
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