I was just having a hell of a time trying to find out why mag_materials was letting me cast spells using reagents I didnt have. Well, in the for loop, it's scanning the object list, not the players inventory. for(tobj = ch->carrying; tobj; tobj = tobj->next) should be: tobj = tobj->next_content Now I've had this code forever, and ity a pl7 copy, so I dunno if it's been fixed or what, but I thought I'd let ya'll know just in case. Hades
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