Could someone please explain the logic of the following line: fight.c: GET_ALIGNMENT(ch)+=(-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) >> 4; I always thought that killing an evil mob would increase your alignment and vice versa. I will change this in my own mud, but I'm still curious about the reason of the behaviour above.. Someone? /Per Widerlund
This archive was generated by hypermail 2b30 : 12/18/00 PST