I remember a while back people having a big fuss over multi-attacks and problems with hitting dead mobs, etc. I was thinking that rather than a "HITS PER ROUND" type system, switch to a "ROUNDS TILL HIT" and shorten the PULSE_VIOLENCE from 2 seconds to short periods of time. On my mud I have PULSE_VIOLENCE called 4 times per second, and keep a static int hit_pulse that increases every time perform_violence() is called. then in the for loop if hit_pulse % Rounds till you hit just continue on to the next person. All interested in finding a way to adapt this into their code just e-mail me. Steve quickey@cyberverse.com
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