I have read the documents carefully and I see that the list of Object Affect Fields does not have a location for a a spell to be on an item, like a simple ring that makes you invisible or boots that make you fly. I have noticed when looking at some object files for other muds that their Fields list goes to a higher number than the last one on my list (24). Are higher number here but not implemented or is this something I am going to have to code? Any ideas? Matthew i9974319@unicorn.it.wsu.edu
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