> >> I have discovered a very nasty bug, and my backups semm to have it >> as well, so I cannot recover. >> >> When I use the trans command, the mud crashes. >> >> I haven't changed any code related to this command, nor have I altered >> the pfile structures in any way. Has anyon ehad this [prob? > >Have you tried using 'trans' on an unmodified copy of Circle? Did 'trans' >always work in the past for you but recently started crashing? These >would indicate that some code change you've made has caused the crash. >If you've made any changes to the code which modify the world structure, >character structure (not playerfile but character), or the code in handler.c >which inserts/extracts characters into/from rooms, those changes all might >have caused your crashes. > >Also it's impossible to diagnose your problem unless you provide some >additional information such as a core dump. > >Jeremy > > This sounds sort of like a problem I had earlier with goto, and stat. It turned out to be a mob with null name. And it depended whether what you were searching for was before the bad mob. *sigh* (that bug had me scratching my head for a while) *************************************************************** David Blocher E-mail: "In Search of Dead Solid Perfect" dblocher@prolog.net ***************************************************************
This archive was generated by hypermail 2b30 : 12/18/00 PST