Is there a limit on the number of e-spec mobs that can be defined? I have used quite a bit of type E's in my areas, and it seems I have reached some kind of 'limit' for I keep getting errors when I add more type E's. I have searched the src files but see no reference to this effect. (btw: I know there is a limit of 6 specific e-spec's per mob =) ) Anyone have any feedback? Thanks, Chuck
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