I am going to modify my mud's stat range from 1-18 to 1-100. Has anyone here accomplished this feat? I would appreciate any input you can give regarding this, especially any problems you ran into. As I am creating a world completely from scratch, I have no need to worry about problems with existing world files, player files, etc. I have a pretty good knowledge of C but have not been working with circle for a long period of time. A bit on the configuration: Circle 3.0bpl11 w/autoeq, mobprogs, 12 classes, guild code has been replaced with my own -- one guildmaster per skill. Various changes to act.x, etc. Players are not allowed to 'cast' -- objects provide all 'magic' . I will not be adding OLC, as I have written a windows editor to take care of the whole bunch of files stored under lib\world -- (not quite ready to release it, but I will as freeware as soon as I've squashed all the bugs -- but this isn't an ad for my area creator :-) ) Thank you for your time, Gary Barnett ---------------------------------------------------------------- Insanity is doing something over and over again; expecting different results. gbarnett@polarnet.com -- http://www.polarnet.com/Users/gbarnett/
This archive was generated by hypermail 2b30 : 12/18/00 PST