On Sun, 2 Jun 1996, Brian Christopher Guilbault wrote: > ran into a problem with the strenght stat when tring to make it go to 35 > I think it was. We wanted a very high strength possible due to stat mods > for various races. We eventually gave up this pursuit because if players > modified their strength above 18/100, it would reset to 18/0...sometimes. > It was really strange...no pattern was apparent, it jst happened. We > aborted that mission. You could just 'grep 18 *.c' to get a pretty good idea of where this is happening. Try looking in handler.c, in the functions affect_modify() and especially affect_total(). You're looking for '(IS_NPC(ch) ? 25 : 18)' Also, ditch the str_add stuff in affect_total(), it'll be un-needed. You might want to adjust the tables in constants.c as well, if you're exceding 25 str, so people can carry more than what 25 currently allows and whatnot. -Sky
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