I just had a few qustion before i start on something i later find out i cant do :) First of all, currently unused object affect fields can be used for whatever i want, i just refernce them in whatever function they affect normaly i dont have to initiate them anywhere special or add any text things to constants.c right? I want to use the second value field in item_note to either be 0 for normal notes and 1 for petitions and have sign command where it searches a characters inventory and if there is a note in it and it is a petition it signs the characters name to it. Anyone have any ideas on the easiest way to only let a character sign a specific petition once? Also i saw some people talking about having items that grant spell affects like for fly or something when worn. I am thinking if its feasible of just adding another command for the object files with the format S affect_flag duration One last thing, is the MAX_OBJ_AFFECT define there to only monitor the amount of space in the player object files used for affects or is their other things it will affect if i change its size? Thanks, Chris
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