I want to set up a special procedure so that whenever a player gets flagged (either thief or killer) a mobile called a bounty hunter will be created and will hunt the fugitive down. I'm not sure exactly how to go about doing this. I noticed there is a function in graph.c called hunt_victim() but it doesn't seem to be used anywhere. There is also a variable under char_special_data for setting who is hunting the player. These two pieces of code seem to be a good launching point for creating a bounty hunter special procedure. My plan is to do the following: Use the variable under char_special_data to remember the player who the mob should be hunting and then call hunt_victim() to track the player. My question is how do I make it so that mob will move every PULSE? How often are the special procedures called for a mobile? If I just place hunt_victim(hunting) under the special procdure for my bounty hunter mobile will this work? Is there anything else I am missing that I should know of? Thanks for you help in advance, -brian P.S. Thanks for all the help on getting the Multiple Start Rooms working. Its working fine now :) __ -- "Take my advice and go back to the time | Brian Menges you came from. The future isn't what | NASA Ames Research Center it used to be."--G'kar, "The Long Dark" | Mail Stop: N262-2 0__0 | Phone: (415) 604-0069 =============ooO==(__)==Ooo=============| menges@eos.arc.nasa.gov
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